TODO ::

Coding Standards
	- Expand to include object standards
	- Bring code into alignment

All Components
	- Ensure they use GetText "_()"
	- Ensure they are using full templating
	- Ensure they are using error reporting

Setup
	- Add Mass Email
	- Further define update methodology

Map Editor
	- rem struct support (=> plug in)
	- rem session variables/dependence
	- complete link editor
	- complete attribute editor
	- complete event editor
	- add location/tile info overlib

Create Editors
	- Character/User/NPC
	- NPC Conversation/Merchant
	- Skill/Spell/Talent
	- Encounter/Treasure

Define Game Interface
	- Define container interaction
	- Define Session variable structure
	- Generic
		* Character/NPC area
		* Item pickupable/usable area
		* Inventory/Equipped Items
		* Simple Chat/Server Messages (non-real time)
			+ Global (to all users)
			+ Local  (to users at location)
			+ Party  (to users in party)
			+ Tell   (to specific user)
		* Environment config (preferences)
		* Expanded area overview
	- Admin
		* Admin Tools
			+ Add/Edit in game items
			+ Add/Edit in game NPC
			+ Ban user
		* Server Info
	- User
		* Expanded Stat/Skill/Talent/Spell Info
		* Battle Mode
